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Work Graphs are a brand-new API, allowing the GPU to self-schedule work without going through the host. Unlike previous APIs like ExecuteIndirect, Work Graphs allow for fully parallel producer/consumer relationships on the GPU. In addition Work Graphs enable high-performance GPU work creation, efficient recursive algorithms, expansion and compaction, and many other things.
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward. It provides an in-depth overview of the API, the changes to HLSL, and walks through a sample to get everyone equipped for experiments and integration into their own games and applications.
Check out our blog post and demo: https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/
Download the slides: https://gpuopen.com/gdc-presentations/2024/GDC2024_GPU_Work_Graphs.pdf
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