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In this video Adam explores the technology and developer options in Half-Life 2 RTX Remix and chats with the lead developer of Orbifold Studios about the project.
*This video is sponsored by Nvidia GeForce: https://www.nvidia.com/en-us/geforce/rtx-remix/
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Timecodes:
00:00 – Intro
02:00 – Path-traced lighting
03:44 – New assets
05:01 – Original vs Remix
06:59 – Performance
09:04 – Neural radiance cache
11:09 – Volumetric lighting
13:08 – Subsurface scattering
15:54 – Final comparison
17:14 – Orbifold Studios
18:52 – Why Half-Life 2?
19:36 – Developer relationship with Valve & Nvidia
21:48 – Demo & whole game details
23:24 – Lighting choices
29:48 – Audience feedback
30:24 – Required hardware
31:15 – Final thoughts
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