Breadcrumbs and Intelligent Enemies — Dungeon Builder Devlog #5

Estimated read time 1 min read

In the last devlog, I started work on Enemy AI. What I came up with was very simple — detect player; move toward player. While this might…

 

​ In the last devlog, I started work on Enemy AI. What I came up with was very simple — detect player; move toward player. While this might…Continue reading on Medium »   Read More AI on Medium 

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