DLSS 5 is an invasion, not a tool

Estimated read time 2 min read

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​ So Nvidia has revealed DLSS 5, and its signature feature is a generative “AI” filter. And it kinda sucks ass, at least in my opinion, and according to lots of gamers, and developers, and my coworker Mark Hachman. He says it isn’t a tool, it’s an invasion.

Unlike previous versions of DLSS that used super-sampling and frame generation, the AI graphics of DLSS 5 won’t improve performance of RTX cards. If anything it’ll actually reduce framerates — in order to show off the tech, Nvidia was running it on entirely separate 5090 cards, something we haven’t seen since the glory days of SLI. That’s gonna be hard sell when GPUs are even more expensive than normal.

But even more disturbing is what DLSS 5 does to the games, essentially covering up the graphics with “enhanced” lighting and geometry that wasn’t part of the original visual design. As Mark says, it’s sprinkling AI content on top of games, devaluing them in the process.

Mark doesn’t call it AI slop. But I will. And coming from Nvidia, the biggest and most obvious beneficiary of the current RAM crisis, is adding insult to injury for anyone who actually cares about gaming hardware. You can read the whole editorial over on PCWorld.

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