3D Gaussian Splatting: Real-Time Radiance Field Rendering

Estimated read time 1 min read

This article is a summary of the groundbreaking paper “3D Gaussian Splatting for Real-Time Radiance Field Rendering” by Kerbl et al.

 

​ This article is a summary of the groundbreaking paper “3D Gaussian Splatting for Real-Time Radiance Field Rendering” by Kerbl et al.Continue reading on Medium »   Read More AI on Medium 

#AI

You May Also Like

More From Author