DOOM in space | Ubuntu Summit 25.10

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​ “What do you answer if someone asks you, “Hey, wanna play video games in space?” Of course, you say “Yes!” This is the story of that project.

In this talk, Ólafur Waage explains the project, the technical issues they encountered along the way, and its results – as well as why the team chose DOOM.

About Ólafur
Ólafur Waage is a Principal Software Developer. Previously, he worked for many years in the gaming and air traffic control industries. His work focuses mainly on programming with C++, Go, and TypeScript. In his spare time, Ólafur likes video games (unsurprisingly), puzzles, and non-fiction audio books. For him, it would be a very strange day if it were not filled with music in some way.

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