Software Defensibility in the era of AI coding | BRK233

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โ€‹ย If the cost of building software is approaching 0, is the value of building software is also approaching 0? If most software can be easily replicated by AI, how can we defend our products after we’ve built it? This talk discusses what have traditionally been considered moats for software products, why they aren’t really moats, and why we should, as builders, continue building.

Seating for this session is first-come, first-served. Add it to your schedule to plan your day and arrive early to secure a spot.

To learn more, please check out these resources:
* https://aka.ms/build26-next-steps

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* Chip Huyen

๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—œ๐—ป๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป:
This is one of many sessions from the Microsoft Build 2026 event. View even more sessions on-demand and learn about Microsoft Build at https://build.microsoft.com

BRK233 | English (US) | Working with models

Breakout | (300) Advanced

#MSBuild

Chapters:
0:00 – Main topic introduction: software defensibility in the age of AI
00:01:17 – Discussion on automation of coding and writing and its impact on engineers
00:14:33 – AI limitations and emergence of new categories of problems
00:19:28 – Human preferences, cultural timing differences, and design implications for AI systems
00:22:45 – Exploration of Terminal Complexity and Design Intentions
00:25:08 – Examples of Human-AI Interaction via Bots and Cloud Controllers
00:29:24 – Designing AI-Friendly Systems through API-Centric Interfaces
00:38:48 – Evolution from digital to physical AI actions
00:42:01 – Closing thoughts and upcoming AI robotics demoย ย ย Read Moreย Microsoft Developerย 

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